Learn more gameboy Activeshade Viewport Directly manipulate work your scene content in your final ActiveShade render.
Create procedural animation and dont character rigging with CAT, biped, and crowd animation tools.
Autodesk Viewer workflow Share models and review feedback online with the studio Autodesk Viewer directly from the 3ds Max interface.
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Making of Dead Twice This tutorial will help you to learn how to make Dead Twice you can also see in this tutorial the procedure of the modeling, mapping and texturing.